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Folk tale game
Folk tale game











folk tale game

Sandbox maps are now interconnected, with players able to travel between locations and start multiple villages. Players can either choose to travel directly to where a portal leads, or open the world map to choose an alternative destination, including specific portals that they have discovered. When it comes to adventuring, world map travel is now available from any portal. With these tools players can now find a challenge level that's right for them. XP penalties for death are ramped, monster encounter challenges made easier or harder, and even spider queens stop attacking your village on easy. This keeps battles challenging and interesting throughout for all players.įor players finding the game a little too tough or not challenging enough, the new difficulty setting adjusts gameplay accordingly. It's designed to lag somewhat, so players feel the immediate benefit of a new epic sword, or a new armor set, but without giving them a long term edge over opponents. As the player party expands, levels up, and equips more loot, the game automatically starts to ramp up the challenge level. With auto-balancing, each encounter has it's challenge rating adjusted to match what's happening in the game.

folk tale game folk tale game

We recognise that players of all abilities enjoy the game, and in Alpha 28 we've addressed that with auto-balancing, and an overall difficulty setting. For advanced players wanting full control, auto AI can be toggled off in the character portrait and heroes swapped between quickly using the F-keys.īesides units now being more responsive to player commands, hero ability targeting has been improved with AOE and arc indicators, injecting a further skill element into combat. By selecting and playing just one hero, the other heroes in the party think for themselves, using their special abilities at opportune moments. Managing multiple heroes can be a handful for less experienced players, and this is where the new hero AI takes over. Mindful players can evade them by keeping an eye out for the warning signs and moving their heroes in time. Stalactites damage and stun both heroes and Bonefinger, potentially changing the course of a battle. In the battle with Bonefinger, his wing slams cause a series of stalactites to fall from the cavern ceiling. We're introducing a wide variety of special abilities to give each battle a unique flavour. The behemoths from the campaign are first to receive a booster, with Mossclaw and Bonefinger proving more formidable opponents. The team have been busy over the summer implementing mechanics, visual effects, animations and sound effects to really beef up battles.













Folk tale game